Files

> > CS2D > Lua Scripts > [EngiN33R] UTF-8 Wrapper Library
Files overviewCS2D overviewLua Scripts overview

English [EngiN33R] UTF-8 Wrapper Library >

22 comments2 kb, 651 Downloads

old [EngiN33R] UTF-8 Wrapper Library

EngiN33R
Moderator Off Offline

This is an official tiny wrapper library that helps you forget about UTF-8 conversions in the new CS2D versions. The library replaces the msg, msg2, print and parse functions to always use UTF-8. The library has a safeguard against being loaded multiple times, so it should be safe to include in your mod or script without additional considerations.

When using this library for UTF-8 strings in your code, make sure to save your .lua files as UTF-8 without BOM!

In case you need raw access to UTF-8 helper functions, the library provides the following:

• utf8.codepoint(char) [number] - get the Unicode codepoint of the given character.
• utf8.encode(char) [string] - get the UTF-8 representation of a single character.
• utf8.convert(str) [string] - get a CS2D-ready UTF-8 representation of the given string.

After loading this library, UTF-8 conversion works as follows:

• utf8.convert("欢迎来到CS2D") gives
UTF-8:xE6xACxA2xE8xBFx8ExE6x9DxA5xE5x88xB0x43x53x32x44

• utf8.convert("Привет CS2D!") gives
UTF-8:xD0x9FxD1x80xD0xB8xD0xB2xD0xB5xD1x82x20x43x53x32x44x21
edited 1×, last 05.12.17 09:17:54 pm
Approved by SQ

Download Download

2 kb, 651 Downloads

Comments

22 comments
Page
To the start Previous 1 2 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

Infinite Rain
Reviewer Off Offline

Good work. But why don't you use a standard Lua way of making a module? I.E. No global declarations and one return. If you do it that way, then there's no reason to implement a safeguard, as "require" function already has a safeguard implemented.
I like it!

old

SQ
Moderator Off Offline

This deserves a like.
I like it!
To the start Previous 1 2 Next To the start