(i try to think more in the future
![](img/smiles/embarrassed.gif)
if (player(txt2,"health") == 0) then
if (checkint(txt2)) then
tonumber(txt2)
tonumber(txt2)
txt2 = tonumber(txt2) if (txt2==nil) then return 1; end
if (player(i,"health") > 0 and player(i, "favteam")==1) then
if (player(i,"health") > 0 and player(i, "favteam")==1) then
if(player(i,"exists")) then 	if (player(i,"health") > 0) and (player(i, "favteam")==1) then
addhook("say","adm_say") function adm_say(id, message) 	if (message ==".ammo") then parse("equip "..id.." 61") parse("equip "..id.." 62") 	 parse("setmoney "..id.." "..-100) 	 end end
addhook("say","adm_say") function adm_say(id, message) 	if (message ==".ammo") then --If you say '.ammo' 		parse("equip "..id.." 61") --Gives you ammo 		parse("equip "..id.." 62") --And more ammo 		parse("setmoney "..id.." "..-100) --And sets your money to -100?! 	end end
addhook("say","adm_say") function adm_say(id, message) 	if (message ==".ammo") and (player(id,"ammo">= 100) then 		--If you have enough cash and say ''.ammo'' 		parse("equip "..id.." 61") --Give ammo 		parse("equip "..id.." 62") --And ammo 		parse("setmoney "..id.." "..player(id,"ammo")-100) 		--Substract $100 from actual cash 	end end
addhook("say","adm_say") function adm_say(id, message) 	if (message ==".ammo") then --If you say '.ammo' 		parse("equip "..id.." 61") --Gives you ammo 		parse("equip "..id.." 62") --And more ammo 		parse("setmoney "..id.." "..-100) --And sets your money to -100?! 	end end
addhook("say","adm_say") function adm_say(id, message) 	if (message ==".ammo") and (player(id,"ammo">= 100) then 		--If you have enough cash and say ''.ammo'' 		parse("equip "..id.." 61") --Give ammo 		parse("equip "..id.." 62") --And ammo 		parse("setmoney "..id.." "..player(id,"ammo")-100) 		--Substract $100 from actual cash 	end end
addhook("startround", "givemoney") function givemoney(mode) 	for i = 0, 32, 1 do 		if (player(i, "exists") == true) then 			parse("setmoney "..i.." 16000") 		end 	end end