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English Tut: Deleting snowy map protection

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closed moved Tut: Deleting snowy map protection

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*NOTE* THIS IS NOT HAX LOL. so pl33z stfu if you think it is. In the readme it does not directly say you cannot manipulate maps through CS2D so...yeah...lol.

Are you annoyed by people who put snowy map protection on maps just to piss you off? So you can't steal their map and say it's yours? or edit their map to make it better than their crappy version? this guide pretty much teaches you how to get rid of that crap.
(jk on this part)*especially when they add like 12000 on their map so you can't edit accordingly*
1. Get a hex editor. Don't use it on CS2D though or DC will get mad. loool.
2. Open the map up and type in "entities" in the console. This is just to make sure you aren't stupid or anything, and will clarify that you ACTUALLY have Gen_Weather entities on the map so you can see how many there is. Usually it's really easy if there are very few, or a lot.
3. If there are, proceed, open up Hex Editor and then open up the map.
*I already did the hard part for you lol.
4. Press CTRL+F, then in the drop down menu, click Hex Values, then insert 0000000D0A01. (If for some reason it's rain then lol cuz it's steal easy to get rid of, just change the 01 to 00 at the end.)
6. The entities that you are looking for have triggers on them. If they don't then all I can say is rofl.
Work your way from the bottom going up. All of the weather entities are on the bottom so it's relatively easy to locate the spots.
7. Usually the entities look like this
"triggername....4...." Look on the left side to see if you can spot something like "0D 0A 34" that pretty much means it is a weather entity. Try to locate the 0D 0A 01...if you find it, change the 01 to 05, which turns the entity into a Thunder entity instead of snow. Thunder has no effect on the map editor and will not flood your shit with annoying white pieces of fluff. That being said...
8. Save the map as a different name, so you can make sure you don't overwrite it or anything. Keep doing this until there aren't any more pieces of fluff coming up anymore.

this was kind of a brief and for noobs, if it sucked then just ask me questions or something...

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trashed. 1337 speak used + pointless thread

old Re: Tut: Deleting snowy map protection

Mechanolith
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Congratulations you dumbass!
Did you ever heard of Copyright? If the creator has added the snow protection it's because he doesn't want to idiots like you to edit their maps.
So just edit this thread and call a close before some real assholes see it.
edited 1×, last 28.07.11 04:59:42 am

old Re: Tut: Deleting snowy map protection

Apache uwu
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Yeah I'm pretty sure we all know that.

If the map does have weather protection it's reason is to show that this map means a lot to the creator and he or she doesn't want you to edit it.

If you are a map maker and you do put that snow protection, it means you are insecure. Think about it, it's not even a fucking big deal. Tiles that you probably didn't even make plastered onto grid that are read through a mapping system you didn't even make.

old Re: Tut: Deleting snowy map protection

boyzinthewoodz
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user Starkkz has written
I think this is more easy:
Open map editor -> Display Settings -> Turn off Entity Graphics/FX

doesnt work, or maybeit doesnt work just for me..

good tut really, i anyway dont get this why some ppl are scared that somebody would steal their crappy map.
i delete the snow on a other way without editing any code..

old Re: Tut: Deleting snowy map protection

Obviously Exactly Myself
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I also added snow protection on my maps and I added about 3000 particles and 8 weather fx.

When I saw what Starkkz written, it worked but I still didn't edit it, because I thought about the editor's map even the map is stupid or not, stealing is EXTREMELY SUPER VERY bad idea.
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