CS2D
Mods Half-Life 2D 0.0.0.4 Half-Life 2D 0.0.0.4
207 replies Perfect map of Stalkyard (maybe add some small details like half visible pipes & other decals like cracks - to make it more to the Half-Life Battlefield feeling. Just a suggestion. Today Jela331 made first custom hl2d multiplayer map.
Night Till Death, i could add pipes if they was there. I'm trying to make maps similar to original hl1 maps. @ useigor: You're still working on it, right? @ Pseudon: Yes he is - slowly but from time to time he does his work - so don't worry the mod ain't dead. Yes. At this moment i'm working on HUD slots. When work will be finished i start working on ammo. Not sure that new slots is good idea because there is 23 weapon images + HP and AP (9+) and in future ammo (8) - it may decrease players' FPS. I probably will also make text version of HUD.
http://www.youtube.com/watch?v=OPDh6sdp8JA Yes, but the mod is 2D. If i wanted such top-down i would edit Half-Life. Finally somebody remebers about Half Life Decay. HL2D monorail (Subtransit): http://youtu.be/EnkHWeQduxk
I planned to close the game but noticed that some player joined the game so i decided to record the video to show how it work in multiplayer. Well, actually i used hook 100ms (10 calls per sec), it's supposed to look so. I will try to test online with other rates; 20ms (50 calls per sec) look nice in offline, but i see it's not suitable. Show me your code in skype - ill try to help you to optimize it I'd say this modification of CS2D looks really good and i played some times in this mod. Although it still need to update some things but the sprites and skins looks good too.
What are you planning in the next update release? GeoB99, i rewrote the scripts, i also tried to decrease using of images. I'm planning to add ammo, clips & magazines, Displacer Cannon, monorail, some secret(s) and other things, ... maybe Barnacle Grapple with map Xendance. I'm not planning to make 100% accurate copy of HL1 so there will not be some things. I'm lazy to update thread, i think i will do it when i release next version.
Do you guys still work on this? @ sayori: Did you look at his last post on this thread. Which means they still working on it.