useigor,learn to wait - if I said that I will do it, then I'll do it! I have no free time at the this moment.
If you talk about longjump then i just answered on his message if you didn't noticed. Just answered and no more. What i should answer if there is no longjump? I don't even know how it will work (i'm not scripter). And long ago i asked to make longjump other people, but as you can see other people don't have free time too. Not only you trying to help me.
I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support
Thanks.
Yes, but after multiplayer. Multiplayer is base for single player.
Yes, when it will be necessary.
I could do Hl2 Skins for weapons and/or sprites and maps
Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.
Your signature doesn't say that
Nope, my signature says only "help" not "help with skins/sprites". In the description you find this:
"We need mappers/scripters." I'm not sure with mappers because most of can't even use overview. 62,5% of finished maps made by me.
ive been poking around and this is what came into my mind
i created a test map called TestingGrounds 1
I used useigors tiles & a LOT of Half-Life 1 sprites taken from the game... and much of the walls consists of orange walls and sprites that cover them - from one point it makes it look actually good - but i need opinion
Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.
Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.
The 2 screenshots are actually old - the new update for the map is more realistic - with lots of details like posters,signs,cracks on the floor,blood.
I think that there should be a similar wall tiles in perspective of 3d in 2d
This is a template
And this is an example of tiles for qa2d, but floor tile is not seamless
Sample in mapexport
I create it from this texture
To make it clear for you I took one tile(but it is very blur ) from your screenshot
and I got this wall tiles
but i think, probably need add shading from "low" to "high" like this
so i have this tiles in end - try it
or look at mapexport
Pagyra, i like CS2D style. Unfortunately this increases amount of walls in 4 times, when i want to make all tiles in 1 tileset. BTW, walls are invisible in 3D from top view.
It would make CS2D editor more looks like VHE if DC used folders with tiles instead tilesets. Examples you can find in Gish or Minecraft.
DevGru, maybe yes maybe no, i didn't thought about it. It's 2D game with top-view. Barnacles are upstairs so they should be invisible except their tongue. Anyway without scripts it's impossible.