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CS2D Mods Half-Life 2D 0.0.0.4 Kevanya3 has written
And for what longjump in hl2d how to use it?
As you can see in description, no one didn't made longjump script.
Pagyra has written
useigor,learn to wait - if I said that I will do it, then I'll do it! I have no free time at the this moment.
If you talk about longjump then i just answered on his message if you didn't noticed. Just answered and no more. What i should answer if there is no longjump? I don't even know how it will work (i'm not scripter). And long ago i asked to make longjump other people, but as you can see other people don't have free time too. Not only you trying to help me.
Starkkz made Longjump script.
edited 2×, last 13.04.13 06:07:19 pm
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
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brofistmsia has written
I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support
Thanks.
Yes, but after multiplayer. Multiplayer is base for single player.
Yes, when it will be necessary.
Im pretty best in singleplayer maps...
Contact me.
GraPhix has written
I could do Hl2 Skins for weapons and/or sprites and maps
Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.
useigor has written
Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.
GraPhix has written
I could do Hl2 Skins for weapons and/or sprites and maps
Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.
Your signature doesn't say that
zazz has written
Nope, my signature says only "help" not "help with skins/sprites". In the description you find this:
"We need mappers/scripters." I'm not sure with mappers because most of can't even use overview. 62,5% of finished maps made by me.
i created a test map called TestingGrounds 1
I used useigors tiles & a LOT of Half-Life 1 sprites taken from the game... and much of the walls consists of orange walls and sprites that cover them - from one point it makes it look actually good - but i need opinion
KimKat has written
The 2 screenshots are actually old - the new update for the map is more realistic - with lots of details like posters,signs,cracks on the floor,blood. Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.
I complate office complex and we've got hostiles and
blas pit in progress..
Good luck useigor.
edited 1×, last 26.06.13 03:50:28 pm
This is a template
And this is an example of tiles for qa2d, but floor tile is not seamless
Sample in mapexport
I create it from this texture
Try my npc skins or edit it.
To make it clear for you I took one tile(but it is very blur ) from your screenshot
and I got this wall tiles
but i think, probably need add shading from "low" to "high" like this
so i have this tiles in end - try it
or look at mapexport
edited 5×, last 26.06.13 10:45:46 pm
It would make CS2D editor more looks like VHE if DC used folders with tiles instead tilesets. Examples you can find in Gish or Minecraft.
DevGru, maybe yes maybe no, i didn't thought about it. It's 2D game with top-view. Barnacles are upstairs so they should be invisible except their tongue. Anyway without scripts it's impossible.