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old Re: Half-Life 2D 0.0.0.4

Pagyra
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useigor,learn to wait - if I said that I will do it, then I'll do it! I have no free time at the this moment.

old Re: Half-Life 2D 0.0.0.4

useigor
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user Pagyra has written
useigor,learn to wait - if I said that I will do it, then I'll do it! I have no free time at the this moment.

If you talk about longjump then i just answered on his message if you didn't noticed. Just answered and no more. What i should answer if there is no longjump? I don't even know how it will work (i'm not scripter). And long ago i asked to make longjump other people, but as you can see other people don't have free time too. Not only you trying to help me.

> user Starkkz made Longjump script.
edited 2×, last 13.04.13 06:07:19 pm

old Campaign please...

brofistmsia
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I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!

Support us

old Re: Half-Life 2D 0.0.0.4

useigor
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user brofistmsia has written
I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!

Support us

Thanks.
Yes, but after multiplayer. Multiplayer is base for single player.
Yes, when it will be necessary.

old My Service...

Lobwver
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I can help with maps, singleplayer maps or multiplayer maps...
Im pretty best in singleplayer maps...
Contact me.

old Re: Half-Life 2D 0.0.0.4

useigor
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user GraPhix has written
I could do Hl2 Skins for weapons and/or sprites and maps

Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.

old Re: Half-Life 2D 0.0.0.4

zazz
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user useigor has written
user GraPhix has written
I could do Hl2 Skins for weapons and/or sprites and maps

Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.


Your signature doesn't say that

old Re: Half-Life 2D 0.0.0.4

useigor
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user zazz has written
user useigor has written
user GraPhix has written
I could do Hl2 Skins for weapons and/or sprites and maps

Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.


Your signature doesn't say that

Nope, my signature says only "help" not "help with skins/sprites". In the description you find this:
"We need mappers/scripters." I'm not sure with mappers because most of can't even use overview. 62,5% of finished maps made by me.

old Re: Half-Life 2D 0.0.0.4

Night Till Death
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ive been poking around and this is what came into my mind
i created a test map called TestingGrounds 1

I used useigors tiles & a LOT of Half-Life 1 sprites taken from the game... and much of the walls consists of orange walls and sprites that cover them - from one point it makes it look actually good - but i need opinion

IMG:https://media.moddb.com/cache/images/mods/1/14/13903/thumb_620x2000/CounterStrike2D_2013-06-09_00-11-01-83.png


IMG:https://media.moddb.com/cache/images/mods/1/14/13903/thumb_620x2000/CounterStrike2D_2013-06-09_00-10-55-39.png

old Half-Life 2D at it's best

KimKat
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user Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.

old Re: Half-Life 2D 0.0.0.4

Night Till Death
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user KimKat has written
user Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.
The 2 screenshots are actually old - the new update for the map is more realistic - with lots of details like posters,signs,cracks on the floor,blood.

old Re: Half-Life 2D 0.0.0.4

ubmasterr
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I can help you with single player maps.
I complate office complex and we've got hostiles and
blas pit in progress..
Good luck useigor.
edited 1×, last 26.06.13 03:50:28 pm

old Re: Half-Life 2D 0.0.0.4

Pagyra
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I think that there should be a similar wall tiles in perspective of 3d in 2d
This is a template
IMG:https://i066.radikal.ru/1306/aa/c820773825d7.png

And this is an example of tiles for qa2d, but floor tile is not seamless
IMG:https://s58.radikal.ru/i159/1306/11/9bc99b3bcc25.png

Sample in mapexport
IMG:https://i068.radikal.ru/1306/5c/b3b8d165daf8.png

I create it from this texture
IMG:https://s40.radikal.ru/i089/1306/bd/8a99a35cb18d.png


Try my npc skins or edit it.

To make it clear for you I took one tile(but it is very blur ) from your screenshot
IMG:https://s45.radikal.ru/i107/1306/b9/4cccea2fa486.png

and I got this wall tiles
IMG:https://i074.radikal.ru/1306/b5/eef8c81acbf2.png

but i think, probably need add shading from "low" to "high" like this
IMG:https://s14.radikal.ru/i187/1306/19/fc043976d987.png

so i have this tiles in end - try it
IMG:https://s61.radikal.ru/i174/1306/cf/baa3e3c66a0f.png

or look at mapexport
IMG:https://s017.radikal.ru/i408/1306/9c/cca651d6fbef.png
edited 5×, last 26.06.13 10:45:46 pm

old Re: Half-Life 2D 0.0.0.4

useigor
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user Pagyra, i like CS2D style. Unfortunately this increases amount of walls in 4 times, when i want to make all tiles in 1 tileset. BTW, walls are invisible in 3D from top view.
It would make CS2D editor more looks like VHE if user DC used folders with tiles instead tilesets. Examples you can find in Gish or Minecraft.

user DevGru, maybe yes maybe no, i didn't thought about it. It's 2D game with top-view. Barnacles are upstairs so they should be invisible except their tongue. Anyway without scripts it's impossible.
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