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on:kill {
	Some function here.
}
 
  Stranded II
 Stranded II  Scripts
 
Scripts  Scripting Questions
 Scripting Questionson:kill {
	Some function here.
}
if (hour()==6) { event "day"; }
 
  on:<event> {
	blur <strength>;
}
 but yeah maybe
  but yeah maybe addstate "unit",1,"10"; timer "self",5000; // change the timer as you like
on:timer {
	freestate "unit",1,"10";
}
 
  