Well here it is.
Thanks to Iamle0 for adding that the timers need to be freed after a round.
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addhook("triggerentity","_triggerentity") function _triggerentity(x,y) 	if entity(x,y,"typename")=="Trigger_Delay" then 		timer(entity(x,y,"int0"),"parse","trigger \""..entity(x,y,"trigger").."\"") 		return 1 	end end addhook("endround","_endround") function _endround() 	freetimer() end
Adding this means trigger_delay will now be triggered in milliseconds.
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10000 = 10 seconds 5000 = 5 seconds 1000 = 1 second 500 = half a second 100 = 1/10 of a second 10 = 1/100 of a second 1 = 1/1000 of a second
Should be interesting what people make since now delays are more rapid.
The reason I posted this was because I had wondered if this were possible and I checked to see if this was already brought up.
Good Luck with mapping.
edited 6×, last 07.08.13 07:40:46 pm