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addhook("join", "examples_lua__join") function examples_lua__join(id) 	local countryname = geoip_lookup(player(id, "ip")) 	local rank = rank_get(player(id, "usgn"), 30) 	if rank > 30 then 		msg(string.format("%s joins from %s", player(id, "name"), countryname)) 	else 		msg(string.format("©165255127| Rank: %d | %s joins from %s", rank, player(id, "name"), countryname)) 	end 	if rank == 1 then 		msg(string.format("©165255127| Rank: %d | %s joins from %s@C", rank, player(id, "name"), countryname)) 	end 	 end so vote in poll CS2D_ROOT = "./" function errortoconsole(str) 	print("ERROR: " .. str) end function splitline(str, sep) 	local a = {} 	local function f(s) table.insert(a, s) return "" end 	f((str:gsub("(.-)" .. sep, f))) 	return a end function _tonumber(val) 	local ret = tonumber(val) 	if ret == nil then ret = 0 end 	return ret end function player_safe(id, param) 	local ret = player(id, param) 	return ret ~= false and ret or 0 end local _timer_funcs = {} local _timer_args = {} local _timer_idcounter = 0 function settimeout(ms, func, arg) 	_timer_idcounter = _timer_idcounter + 1 	 	timerid = tostring(_timer_idcounter) 	_timer_funcs[timerid] = func 	_timer_args[timerid] = arg 	 	timer(ms, "_timer_ontimer", timerid) end function _timer_ontimer(timerid) 	_timer_funcs[timerid](_timer_args[timerid]) 	_timer_funcs[_timer_idcounter] = nil 	_timer_args[_timer_idcounter] = nil end local _consolecommands = {} function cmd(name, func) 	_consolecommands[name] = func end function execcmd(name, args) 	_consolecommands[name](args) end addhook("parse","utils_lua__parse") function utils_lua__parse(str) 	local ret = 0 	local cmds = splitline(str, ";") 	for _,cmd in pairs(cmds) do 		local cmdname = cmd:match("%s*([_%w]+)") 		if _consolecommands[cmdname] ~= nil then 			local args = splitline(cmd, "%s+") 			table.remove(args, 1) 			_consolecommands[cmdname](args) 			ret = 1 		end 	end 	 	return ret end function createimage(filename, x, y, mode, scale, blend, rot, alpha) 		local im = image(filename, x, y, mode) 		 		if alpha ~= nil then imagealpha(im, alpha) end 		if blend ~= nil then imageblend(im, blend) end 		if scale ~= nil then imagescale(im, scale, scale) end 		if rot ~= nil then imagepos(im, x, y, rot) end 		 		return im end if GEOIP_LUA ~= nil then return end GEOIP_LUA = 1 local geoip_ranges = {} function geoip_lookup(ipstr) 	if geoip_ranges == nil then return "<ERROR>", "<ERROR>" end 	 	local a,b,c,d = ipstr:match("^(%d+)%.(%d+)%.(%d+)%.(%d+)$") 	local ip = a*16777216 + b*65536 + c*256 + d 	 	local s = 1 	local e = #geoip_ranges 	local i = 0 	while s <= e do 		i = math.floor((s+e)/2) 		local range = geoip_ranges[i] 		if range[1] <= ip and range[2] >= ip then 			return range[4], range[3] 		elseif range[1] > ip then 			e = i - 1 		else 			s = i + 1 		end 	end 	return "<UNKNOWN>", "<UNKNOWN>" end function geoip_loaddb() 	local f = io.open("geoipdb", "r") 	if f == nil then 		if _geoip_csv2lua() then 			f = io.open("geoipdb", "r") 		else 			return 		end 	end 	 	print("started loading geoip database") 	local tm = os.clock() 	 	local f1, f2, f3, f4 	for line in io.input(f):lines() do 		f1, f2, f3, f4 = line:match("(.-)|(.-)|(.-)|(.-)$") 		table.insert(geoip_ranges, {tonumber(f1), tonumber(f2), f3, f4}) 	end 	 	print("geoip database loaded in " .. os.clock() - tm .. " seconds") 	 	f:close() end function _geoip_csv2lua() 	local f = io.open("sys/lua/GeoIPCountryWhois.csv", "r") 	if f == nil then 		print("\r") 		print("GeoIPCountryWhois.csv not found") 		print("Download GeoLite Country database from www.maxmind.com") 		print("http://geolite.maxmind.com/download/geoip/database/GeoIPCountryCSV.zip") 		print("\r") 		return false 	end 	 	print("generating geoipdb file...") 	io.output("geoipdb") 	local tm = os.clock() 	for line in io.input(f):lines() do 		loadstring("geoip_ln={" .. line .. "}")() 		io.write(geoip_ln[3] .. "|" .. geoip_ln[4] .. "|".. geoip_ln[5]:upper() .. "|" .. geoip_ln[6]:upper() .. "\n") 	end 	print("geoipdb generated in " .. os.clock() - tm .. " seconds") 	io.close() 	f:close() 	 	return true end geoip_loaddb() if POWERS_LUA ~= nil then return end POWERS_LUA = 1 POWER_INVINCIBILITY = 1 POWER_ONESHOTKILL = 2 POWER_FORCEFIELD = 3 POWER_SPEED = 4 POWER_MONEY = 5 local power_enabled = false local power_flags = {} local power_forcefieldimgs = {} function power_enable(enable) 	if enable ~= nil then 		if enable then 			addhook("hit", "powers_lua__hit") 			addhook("join", "powers_lua__join") 			addhook("spawn", "powers_lua__spawn") 			addhook("objectdamage", "powers_lua__objectdamage") 			for _,id in ipairs(player(0,"table")) do 				power_flags[id] = {} 			end 		else 			freehook("hit", "powers_lua__hit") 			freehook("join", "powers_lua__join") 			freehook("spawn", "powers_lua__spawn") 			freehook("objectdamage", "powers_lua__objectdamage") 			for id in pairs(power_forcefieldimgs) do 				power_destroyforcefield(id) 			end 		end 		power_enabled = enable 	end 	 	return power_enabled end function power_set(id, power, enable) 	power_flags[id][power] = enable 	 	if power == POWER_FORCEFIELD then 		if enable then 			power_createforcefield(id) 			power_forcefieldlooppl(id) 			power_forcefieldloopbld(id) 		else 			power_destroyforcefield(id) 		end 	elseif power == POWER_SPEED then 		parse("speedmod " .. id .. " " .. (enable and 200 or 0)) 	elseif power == POWER_MONEY then 		power_moneyloop(id) 	end end function power_get(id, power) 	return power_enabled and not player(id, "bot") and player(id, "exists") and power_flags[id][power] == true end function powers_lua__join(id) 	power_flags[id] = {} 	settimeout(200, 		function() 			power_destroyforcefield(id) 		end 	) end function powers_lua__hit(id,source,weapon,hpdmg,apdmg) 	if power_get(id, POWER_INVINCIBILITY) then 		return 1 	end 	 	if power_get(source, POWER_ONESHOTKILL) then 		if game("sv_friedlyfire") == 1 or player(source, "team") ~= player(id, "team") then 			parse(string.format('customkill %d %s %d', source, itemtype(player(source, "weapon"), "name"), id)) 			return 1 		end 	end end function powers_lua__spawn(id) 	if power_get(id, POWER_SPEED) then 		parse("speedmod " .. id .. " 200") 	end 	if power_get(id, POWER_FORCEFIELD) then 		settimeout(50, 			function() 				power_createforcefield(id) 			end 		) 	end 	 end function powers_lua__objectdamage(id,damage,player) 	if power_get(player, POWER_ONESHOTKILL) then 		parse(string.format("explosion %d %d 2 200000", object(id, "x")+16, object(id, "y")+16)) 	end end function power_createforcefield(id) 	power_destroyforcefield(id) 	power_forcefieldimgs[id] = createimage("gfx/sprites/flare3.bmp", 1, 0, 100+id, nil, 1, 0, 0.9) end function power_destroyforcefield(id) 	if power_forcefieldimgs[id] == nil then return end 	 	freeimage(power_forcefieldimgs[id]) 	power_forcefieldimgs[id] = nil end function power_moneyloop(id) 	if not power_get(id, POWER_MONEY) then return end 	 	if player(id, "money") < 16000 then 		parse("setmoney " .. id .. " 16000") 	end 	settimeout(1000, power_moneyloop, id) end function power_forcefieldlooppl(id) 	if not power_get(id, POWER_FORCEFIELD) then return end 	if player(id, "health") > 0 then 		local cx = player(id, "x") 		local cy = player(id, "y") 		for _,v in ipairs(player(0,"table")) do 			if math.pow(cx - player(v, "x"), 2) + math.pow(cy - player(v, "y"), 2) < 5000 then 				if player(v, "health") > 0 then 					if v ~= id then parse("killplayer " .. v) end 				end 			end 		end 	end 	settimeout(300, power_forcefieldlooppl, id) end function power_forcefieldloopbld(id) 	if not power_get(id, POWER_FORCEFIELD) then return end 	if player(id, "health") > 0 then 		local cx = player(id, "tilex") 		local cy = player(id, "tiley") 		for _,v in ipairs(object(0,"table")) do 			if math.pow(cx - object(v, "tilex"), 2) + math.pow(cy - object(v, "tiley"), 2) < 6 then 				parse(string.format('effect "colorsmoke" %d %d 1 30 255 255 255', object(v, "x")+15, object(v, "y")+15)) 				parse("killobject " .. v) 			end 		end 	end 	settimeout(500, power_forcefieldloopbld, id) end cmd("powerenable", 	function(args) 		if #args == 1 then 			power_enable(args[1] == "1") 		end 		print(power_enable() and "enabled" or "disabled") 	end ) cmd("powerset", 	function(args) 		if not power_enable() then 			errortoconsole("enable first") 			return 		end 		if #args ~= 3 then 			errortoconsole("args") 			return 		end 		 		power_set(_tonumber(args[1]), _tonumber(args[2]), args[3] == "1") 	end ) freehook("hit", "powers_lua__hit") freehook("join", "powers_lua__join") freehook("spawn", "powers_lua__spawn") freehook("objectdamage", "powers_lua__objectdamage") if RANK_LUA ~= nil then return end RANK_LUA = 1 local INTERVAL = 60 local rank_players = {} local rank_nextrefresh = 0 local rank_refreshedrows = 0 function rank_get(usgn, maxrows) 	if maxrows == nil then maxrows = math.huge end 	if os.clock() > rank_nextrefresh or maxrows > rank_refreshedrows then rank_refreshtable(maxrows) end 	local stats = rank_players[usgn] 	return stats ~= nil and rank_players[usgn][1] or math.huge end function rank_refreshtable(maxrows) 	local buff 	 	rank_players = {} 	 	local f = io.open(CS2D_ROOT .. "sys/stats/userstats.dat", "rb") 	if f == nil then return end 	 	f:read("*l") 	for i = 1, maxrows do 		local stats = {} 		 		stats[1] = i 		 		buff = f:read("*l") 		if buff == nil then break end 		stats[2] = buff 		 		buff = f:read(20) 		if buff == nil then break end 		for i = 1, 20, 4 do 			table.insert(stats, binstr2num(string.sub(buff, i, i+4))) 		end 		rank_players[stats[3]] = stats 		rank_refreshedrows = i 	end 	 	f:close() 	 	rank_nextrefresh = os.time() + INTERVAL 	if maxrows == math.huge then rank_refreshedrows = math.huge end end function binstr2num(str) 	local b1, b2, b3, b4 = string.byte(str, 1, 4) 	return b4 * 0x100000 + b3 * 0x10000 + b2 * 0x100 + b1 end rank_refreshtable(math.huge)
so vote in poll